From - Wed Feb 14 20:56:19 2001 Path: sn-us!sn-xit-04!supernews.com!europa.netcrusader.net!152.163.239.129!portc01.blue.aol.com!audrey04.news.aol.com!not-for-mail Lines: 135 X-Admin: news@aol.com From: jsbassior@aol.com (Jordan S. Bassior) Newsgroups: soc.history.what-if Date: 13 Feb 2001 07:31:20 GMT Organization: AOL http://www.aol.com Subject: AH Wargames Message-ID: <20010213023120.24723.00000652@ng-mb1.aol.com> Xref: sn-us soc.history.what-if:311458 I thought I'd expand on a point I made in another post to describe several wargames which are either explicit or are now AH. I'm going to exclude _most_ of the "WI WW3 happened" genre (because it was very over-represented in the late 70's / 80's), but include a _few_ of the ones which had a particularly interesting take on the situation. I invite comment on the plausibility and quality of the scenarios, on the games, or whatever. SPI France 1940 (originally in an early S&T, later republished by Avalon Hill): This game had a number of "variant" OOB cards, which dealt with various AH questions such as "What if the French had not built the Maginot Line but instead raised (various alternative) forces?" or "What if the Germans had fielded a more traditionally composed force?" This may have been the first pure AH game ever done, since it first appeared in the early 70's. _The East Is Red_ was about a "near future" (i.e. late 70's) Soviet invasion of Northeastern China. It was particularly interesting because the Russians were in a historically atypical role -- they were the small, elite, highly mobile force invading a large territory defended by numerous lower-tech and militia foes. It also had some WMD rules. Too bad that it didn't have a scenario for the 1970 war which nearly happened in real life! _Operation Olympic_ was rather disappointing because it focused soley on the Kyushu campaign (late 1945, forstalled in OTL by the A-Bombing of Hiroshima and Nagasaki) and had very little "chrome". Ty Bomba was however inspired by seeing this to make a much better game on the Invasion of Japan a decade and a half later. _Dixie_ was the original game on "WI: The CSA Won the Civil War". It presented some interesting historical speculation, with _three_ seperate Second Civil Wars (in the 1930's) resulting from this POD. It also had an innovative (for the 70's) command point based movement system. Unfortunately, limits in the countermix and poorly developed rules made this a very flawed game. Again, Ty Bomba would design a better game from this inspiration, in the 1990's. _Revolt in the East_ was based about Warsaw Pact revolts against the Soviet Union. The game had two straight AH scenarios (Hungary 1956 and Czechoslovakia 1968 turning into full scale hot wars) and one "future" (late 1970's) scenario (which very nearly _did_ happen with Poland, btw). It was a simple game, but worked well because the points abstracted were not truly crucial ones _in the given situation_, and the chrome was where it counted (airmobile and political rules). The table given very strongly assumed NATO participation, though, which I think was a questionable assumption to say the least. _World War 3_ was a global, grand-strategic game of a hypothetical "future" (mid 70's) global war. It's of interest because it was the first game to ever show the whole Earth on a single map; it's also maybe the only game ever to do World War 3 on this scale. Big weakness -- _seriously_ oversimplified nuclear warfare rules (tactical use can lead to Armageddon, ending the game, based on die rolls). Big strength -- it was strongly focused on resources and grand strategy, and _seriously_ considered the question "what happens after the first campaigns" (a game could last for _years_ game-time). It also had a "1984" (George Orwell world) scenario, and someone did a 1962 secenario (though it's not in the game proper). Task Force Games: _Warsaw Pact_ was especially interesting, compared to the run of the mill "World War III in Europe" games, because it had scenarios for wars at various periods of time, including the 1950's, 1960's, and 1970's IIRC. It also had a lot of variants covering different situations -- various types of US Administrations, start war conditions, weapons procurement choices, etc. Too bad the system was kind of _bleh_. Victory Games: _Central America_ dealt with a war that never happened -- the US invasion of Nicaragua -- thus, almost _all_ the scenarios were AH (though there were a few straight historical ones involving the Football War, the Nicaraguan Revolution, etc.). There was a nice "war generation" system which enabled you to pick or roll up some assumptions about the situation, and play with them using various random tables influencable by in-game events. The system was very realistic, but also very complicated. The _Fleet_ series games all dealt with hypothetical near-future (1980's and 1990's) naval wars. What was really cool about these games is that they gave you the air and naval units needed to try all sorts of hypotheticals. I wish someone would do this for the c. 2001 naval situation, but it's unlikely. XTR Games: _Tomorrow the World!_ is a pure-AH game about a Third World War between a victorious Third Reich and Imperial Japan over global dominion. The game includes a timeline of the AH leading up to this war, and the map shows the whole Earth. Units include jet fighters and bombers, missiles, chemical and nuclear weapons. This AH is shared between this game and several others in a series which includes at least two full games _Mississipi Banzai_ (Germans and Japanese clash in the US Midwest) and _Black Gold_ (Germans and Japanese clash in the Mideast) and two variants on other games _Tiger of Ethiopia_ (a Lion of Ethiopa variant covering a Japanese invasion of an Germano-Italian held Ethiopia) and _Triumph of the Will_ (A Samurai Sunset variant covering a German amphibious raid on the Japanese homeland). On similar but slightly different themes are: _Seven Seas to Victory_ (a formerly isolationist USA, with the remnants of the Allied navies, must defend the Panama Canal against attack by the Axis combined naval power in 1946) and _NATO, Nukes, and Nazis_ (in an AH 1990's, NATO, which has been formed to defend against a Germany which successfully conquered Russia but was forced out of France by the Western Allies, must defend against an Axis invasion). A bit more plausible are: _Samurai Sunset_ (Covers Operation Coronet, the whole campaign in 1945-46 to conquer the Japanese Home Islands). _Mason-Dixon_ (three possible Second American Civil Wars after the CSA won the first one. One takes place in the 1910's, the second in the 1930's, and the third in the 1990's. MUCH better game system and counter mix than _Dixie_!) _Perfidious Albion_ (Napoleonic invasion of Britain). (There's also a Sealion one whose name I can't remember). Any thoughts? -- Sincerely Yours, Jordan -- "To urge the preparation of defence is not to assert the imminence of war. On the contrary, if war were imminent, preparations for defense would be too late." (Churchill, 1934) --